Gaming As A Skill / Profession
Gaming and playing competitive eSports are exploding with popularity. Over 3 billion people worldwide play games. That's nearly half the global population! (Source: Newzoo).
Age Brackets of Gamers
The gaming community is incredibly diverse, spanning across various age groups. Here's a breakdown of the demographics:
18-34 years old: This age group represents the largest segment of gamers, making up 36% of the global gaming population. They grew up with video games and have embraced them as a significant part of their leisure activities.
Under 18 years old: Children and teenagers constitute 24% of gamers worldwide. Mobile gaming and online platforms cater specifically to this demographic.
35-44 years old: This age group accounts for 13% of gamers. They represent a growing segment as individuals who started gaming in their youth continue playing into adulthood.
45-54 years old: This demographic makes up 10% of gamers. They showcase the increasing adoption of gaming across all age groups.
55 years old and above: Representing 6% of gamers, this age group demonstrates that gaming can be enjoyed throughout life. Senior citizens are finding social connection and mental stimulation through video games.
It's important to note that these are global averages, and the age distribution of gamers can vary depending on the region and type of game. For example, mobile games tend to have a younger audience compared to PC or console games.
Here are some additional insights:
The average age of a gamer is around 30 years old.
The fastest-growing gaming demographic is women, particularly in mobile gaming.
Esports, the competitive side of gaming, attracts a slightly younger audience, with the majority of viewers and players between 18 and 24 years old.
It's not just about the numbers, though. The rise of gaming and esports represents a significant cultural shift. Gaming is no longer seen as a niche hobby, but rather as a mainstream form of entertainment and even a potential career path for many.
This above shows us that gaming and gamers span across almost all age groups and are only a growing market. The rise in popularity of eSports/gaming has allowed some players to reach new celebrity statuses and reaping rewards in the millions.
This elite tier of gamers is ultimately reserved for people with access to the proper channels needed to succeed and thrive in the space. These means often are reserved for people living in wealthy developed nations. We see a strong underrepresentation of players from developing nations in these competitive levels.
BitSport is here to level the playing field and bring new value to not just gamers in highly developed nations, but anywhere there is access to the internet and device to play with. These added-value streams could be substantial sources of revenue for gamers without ever having to leave their house. Top Top-tiers, could achieve celebrity statuses as they build up their following one close win after another in a competitive atmosphere. The eSport industry forecasts show a very promising future and we see immense amounts of new value entering the space. BitSport is here to not only capture some of that value but divert it back to the gamers!
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